Print Icon
 


"How do we make the world work for 100% of humanity, in the shortest possible time, through spontaneous cooperation, without ecological offense or the disadvantage of anyone?"


This question became Buckminster Fuller's north star, leading him to envision the World Game—not a game of winners and losers, but a revolutionary simulation where participants collaborate to solve our planet's most pressing challenges. His vision speaks to what we all yearn for: our children inheriting a healthy planet with global cooperation.

As we explore Fuller's World Game together in this newsletter, I invite you to hold this question in your heart. Because sometimes, asking the right question changes everything. Learn more


   
   

The Genesis of a Revolutionary Idea

The World Game emerged during the 1960s—a time of technological advancement and growing environmental awareness. Fuller observed that for the first time in history, humanity possessed both the technological capability and resource abundance to support everyone on the planet—yet lacked the systemic vision to realize this potential.

"It is now highly feasible to take care of everybody on Earth at a higher standard of living than any have ever known," Fuller noted. "It no longer has to be you or me. Selfishness is unnecessary and henceforth unrationalizable as mandated by survival."

Fuller created the World Game to transcend zero-sum thinking and demonstrate that cooperation, not competition, would define humanity's successful future.


   
   
   

How the World Game Workes

At the heart of the World Game was Fuller's revolutionary Dymaxion Map—a projection that displayed Earth's continents with minimal distortion. The physical implementation featured an enormous 70-foot diameter map where participants could visualize resources, population centers, and energy flows without the perceptual biases of traditional cartography.

World Game sessions involved diverse participants working in teams to address a core challenge: How could Earth's resources be utilized to meet the needs of every human being?

Unlike competitive games with winners and losers, the World Game succeeded only when participants found solutions benefiting all humanity—demonstrating that our real-world "game" on planet Earth follows the same rules.


   
   

Historical Implementations

Southern Illinois University, 1969
Students discovered that by redirecting just 4% of global military spending toward basic needs, they could eliminate world hunger within a decade.

UN Environmental Program, 1970s
Collaborations with the UN revealed how solutions to seemingly intractable problems often emerged from unexpected directions.

Philadelphia Workshop, 1974
Over 600 participants gathered on an enormous Dymaxion projection, experiencing a remarkable psychological shift from resource protection to global sharing.


   
   
   

The Philosophical Foundation

Fuller positioned the World Game as a critical tool in what he called the "Design Science Revolution"—his approach to solving problems through comprehensive, anticipatory design rather than piecemeal reforms.

"You never change things by fighting the existing reality," Fuller noted. "To change something, build a new model that makes the existing model obsolete."

The World Game embodied Fuller's concept of "Spaceship Earth"—emphasizing that national boundaries are arbitrary human inventions with no basis in physical reality.

   
   
   


Modern Applications

Today's computational capabilities have transformed Fuller's vision into sophisticated digital platforms:

• The Buckminster Fuller Institute's Spaceship Earth program
• MIT's Climate Interactive simulations
• The UN's Sustainable Development Goals platform

Educational institutions now incorporate World Game principles into curricula, while corporations and governments use similar methodologies for strategic planning and sustainable development.



   
   

The Urgent Relevance Today

As humanity grapples with climate change, biodiversity loss, and other planetary boundaries, Fuller's integrated approach has never been more timely:

• It breaks down silos between disciplines and policy domains
• It visualizes long-term consequences of current decisions
• It prioritizes systemic solutions over symptomatic treatments
• It demonstrates the inadequacy of nationalistic approaches to global challenges

"There is no energy crisis, food crisis or environmental crisis," Fuller insisted. "There is only a crisis of ignorance."


   
   

"We are called to be architects of the future, not its victims," Fuller reminded us. The World Game offers essential tools: comprehensive information, design methodology, and the ability to test ideas before implementing them.

The question before us remains the one Fuller posed six decades ago: How do we make the world work for 100% of humanity? The World Game doesn't provide the answer, but rather something more valuable—a process for discovering answers together.


Be Part of the Solution
Contact us today to learn how you can apply World Game principles in your community, workplace, or educational institution. Whether you're an educator, designer, policy maker, or concerned citizen, there's a role for you in advancing Fuller's vision. As Fuller would say, we are all trimtabs—small rudders that can change the direction of our global ship with precise, intelligent action. 

What will your trimtab moment be?



Warm regards,

The Pacific Domes Family


     

Would you like to change how you receive these emails?

Please update your preferences or unsubscribe from this mailing list.